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Publications

Full Publications

Rogerson, M.J. & Gibbs, M. (Prepublished July 8 2016). Finding Time for Tabletop: Boardgame Play and Parenting. Games and Culture. doi:10.1177/1555412016656324

Rogerson, M. J., Gibbs, M., & Smith, W. (2016, May 07 – 12, 2016). '“I love all the bits”: the materiality of boardgames.' Paper presented at CHI 2016, San Jose, CA, USA. (If you don't have a subscription to the ACM Digital Library, download link follows - may take a while to load & seems to struggle with Safari.)






Rogerson, M.J., Gibbs, M., Smith, W. (2015). 'Digitising Boardgames: Issues and Tensions'. Paper presented at DiGRA 2015: Diversity of play: Games – Cultures – Identities. Lüneburg, Germany.  Full download

Conferences - Extended Abstracts

Rogerson, M.J., Gibbs, M., Smith, W. (Forthcoming, 2017). "Exploring the Digital Hinterland: Internet practices surrounding the pursuit of "offline" hobbies.". Paper to be presented at the 18th annual conference of the Association of Internet Researchers, Tartu, Estonia, 15 - 18 October.

Rogerson, M.J. (2017). "Boardgames Rule(s)". Paper presented at the Doctoral Colloquium of the School of Computing and Information Systems, The University of Melbourne. Honourable Mention: Best Presentation Award.

Rogerson, M.J., Gibbs, M., Smith, W. (2017). "Using gaze data in understanding boardgame play". Paper presented at Games Research Methods Symposium, Sydney, Australia. Extended Abstract

Rogerson, M.J., Gibbs, M., Smith, W. (2017). "Me and my Shelfie: Hobbyists' domestication of boardgames." Paper presented at DiGRA 2017, Melbourne, Australia. Extended Abstract

Rogerson, M.J., Cocks, J. (2017). "F**king with Psychology: Psychological tests as boardgame design inspiration." Paper presented at DiGRA 2017, Melbourne, Australia. Extended Abstract

Rogerson, M.J. (2017). Playing, Winning, and the Importance of the gamer. Paper presented at the Boardgame Studies Round-table Workshop, DiGRA 2017, Melbourne, Australia. Extended Abstract (Discussion paper)

Rogerson, M.J., Gibbs, M., Smith, W. (2017). 'How hobbyists value boardgames.' Paper presented at the XXth Board Game Studies Colloquium, Copenhagen, Denmark. See slides at academia.edu

Rogerson, M.J., Gibbs, M., Smith, W. (2016). 'Being a Boardgamegeek'. Paper presented at DiGRAA (DiGRA Australia) 2016. Melbourne, Australia

Rogerson, M.J., Gibbs, M., Smith, W. (2015).'‘Funky little amoebas and poos’ – Customising the play experience of board games'. Paper presented at DiGRAA (DiGRA Australia) 2015. Sydney, Australia. Full download

Rogerson, M.J., Gibbs, M., Smith, W. (2015). "Finding Time for Tabletop". Paper presented at the Doctoral Colloquium of the School of Computing and Information Systems, The University of Melbourne. Best Paper Award.

Björk, S., Dormans, J., Deterding, S., Rogerson, M., Zagal, J.P. (2015). 'Tabletop Game Studies Panel' at DiGRA 2015. Lüneburg, Germany.

Rogerson, M.J. and Gibbs, M. (2015). 'Finding Time for Tabletop: Boardgame Play and Parenting'. Paper presented at the Adult Play Seminar (Tampere Game Research Lab International Spring Seminar), Tampere, Finland.

Other academic activity

Rogerson, M. & Woods, S. (2017). Boardgame Studies Roundtable workshop. Workshop at DiGRA 2017, Melbourne, Australia.

Local organising committee member, DiGRA 2017, Melbourne Australia.

Secretary, DiGRA Australia, 2015-



Other talks & activities

BoardGameGeek TV (2017). Melissa Rogerson on Games Research. YouTube video, https://www.youtube.com/watch?v=Pf9EJU4qtm4&feature=youtu.be

Buttfield-Addison, P., Manning, J., Rogerson, M. J., Ducky, E., & Nugent, T. (2016). My Friends Keep Leaving And It Is Ruining Games Day. Panel discussion conducted at PAX Australia. Melbourne.

Wild, P., May, D., Harding, D., Mackay, J., Rickards, M., Rogerson, M. J., & Scott, D. (2016). The Great Tabletop Debate 2016. Panel discussion conducted at PAX Australia. Melbourne.

Morrison, M., Rogerson, M.J., Cocks, N., and McKenzie, B. (2015). Board Games Up Late. Panel discussion conducted at The Freeplay Independent Games Festival. Melbourne, Australia, http://www.freeplay.net.au/2015-program/board-games-up-late/.

Sztajer, P., Jaffit, M., Kusters, T., Coyle, E., Ng, C., and Rogerson, M.J. (2014). Dice or Byte: The Convergence of Tabletop and Digital. Panel discussion conducted at PAX Australia. Melbourne. (http://aus.paxsite.com/schedule/panel/dice-or-byte-the-convergence-of-tabletop-and-digital)
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Melissa Rogerson,
15 Jul 2017, 17:29
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