About

I am a Lecturer in the School of Computing and Information Systems at The University of Melbourne. (See my staff profile page here.) I am available to supervise student projects within the School. Please feel free to get in touch with your project ideas or to discuss my current projects.

In July 2019, I commenced a research project investigating the role of digital tools in hybrid boardgames. My current research interests and projects include:

  • AI-enabled assistance for strategic planning in games
  • The "Digital Hinterlands" of traditionally offline pursuits
  • Designing online consultations for people with cognitive fatigue.

I completed my PhD, titled "Between Cardboard and Computer: The hobbyist experience of modern boardgames" in the Interaction Design Lab and Microsoft Research Centre for Social Natural User Interfaces in the School of Computing and Information Systems at The University of Melbourne (Supervisors: Associate Professor Martin Gibbs and Associate Professor Wally Smith). This research investigated what hobbyists value about playing boardgames, and how that is realised through play. It was supported by an Australian Government Research Training Scheme scholarship, as well as by a Top-Up scholarship from the Microsoft Research Centre for Social NUI.