Publications

For the most recent list of my publications, please see my Google Scholar page.


Full Publications

Peer-Reviewed Conference Proceedings

Andrade, R., Rogerson, M.J., Waycott, J., Baker, S., & Vetere, F. 2019. Playing Blind: Revealing the World of Gamers with Visual Impairment. Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, Glasgow, UK. Paper No. 116.

Rogerson, M.J., Gibbs, M., & Smith, W. 2018. Cooperating to Compete: The Mutuality of Cooperation and Competition in Boardgame Play. Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, Montreal, Canada. Paper No. 193 (Honourable Mention)

Rogerson, M. J., Gibbs, M., & Smith, W. (2016, May 07 – 12, 2016). '“I love all the bits”: the materiality of boardgames.' Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, San Jose, USA, pp. 3956-3969. (If you don't have a subscription to the ACM Digital Library, download link follows - may take a while to load & seems to struggle with Safari.)

Rogerson, M.J., Gibbs, M., Smith, W. (2015). 'Digitising Boardgames: Issues and Tensions'. Paper presented at DiGRA 2015: Diversity of play: Games – Cultures – Identities. Lüneburg, Germany. Full download

Book chapters

Rogerson, Melissa J., Gibbs, M. & Smith, W. (Forthcoming) “More than the sum of their bits: Understanding the gameboard and components.” In MacCallum-Stewart, Esther and Brown, Douglas (eds). Rerolling Boardgames. MacFarland Press.

Journal Papers

Rogerson, M.J. & Gibbs, M. 2018. Finding Time for Tabletop: Boardgame Play and Parenting. Games and Culture. doi:10.1177/1555412016656324

Short Papers

Cumming, D., & Rogerson, Melissa J. (Forthcoming). "The Situated Hinterlands of Online Gaming Practices." Association of Internet Researchers (AoIR) annual conference, 2019.

Rogerson, M.J., Gibbs, M., Smith, W. (2017). "What can we learn from eye tracking boardgame play?" CHI PLAY '17 Extended Abstracts: Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play.

Rogerson, M.J., Gibbs, M., Smith, W. (2017). "Exploring the Digital Hinterland: Internet practices surrounding the pursuit of "offline" hobbies.". Paper presented at the 18th annual conference of the Association of Internet Researchers, Tartu, Estonia, 15 - 18 October.

Other works

Rogerson, M.J. 2018. ‘Loving the Bits and Pieces’. PURSUIT, The University of Melbourne.


Conferences - Peer Reviewed Extended Abstracts & Presentations

Rogerson, M.J., Sparrow, L., & Gibbs, M. (Forthcoming). "People@Meeple: 'it's a community thing.'" Digital Games Research Association (DiGRA) conference, 2019.

Kelly, R., & Rogerson, M.J. "ME/CFS Research in Human-Computer Interaction." Presented at the Emerge International Symposium on ME/CFS, Geelong, 13-15 March 2019.

Rogerson, M.J., Gibbs, M., Smith, W. (2019). "Understanding the travel motivations of game hobbyists." Paper presented at DiGRAA (DiGRA Australia) 2019: What's Next?, Sydney, Australia

Rogerson, M.J. (2018). 'She Shares Shelfies: The Presentation of Boardgames at Home and in Public.' Paper presented at 4S: The 2018 annual meeting of the Society for Social Studies of Science: TRANSnational STS, Sydney, Australia.

Rogerson, M.J., Gibbs, M., Carter, M., Allison, F. (2018). "Understanding Player elimination in boardgames as a form of permadeath." Paper presented at DiGRA 2018, Turin, Italy.

Rogerson, M.J. (2017). "Boardgames Rule(s)". Paper presented at the Doctoral Colloquium of the School of Computing and Information Systems, The University of Melbourne. Honourable Mention: Best Presentation Award.

Rogerson, M.J., Gibbs, M., Smith, W. (2017). "Using gaze data in understanding boardgame play". Paper presented at Games Research Methods Symposium, Sydney, Australia. Extended Abstract

Rogerson, M.J., Gibbs, M., Smith, W. (2017). "Me and my Shelfie: Hobbyists' domestication of boardgames." Paper presented at DiGRA 2017, Melbourne, Australia. Extended Abstract

Rogerson, M.J., Cocks, J. (2017). "F**king with Psychology: Psychological tests as boardgame design inspiration." Paper presented at DiGRA 2017, Melbourne, Australia. Extended Abstract

Rogerson, M.J. (2017). 'Playing, Winning, and the Importance of the Gamer.' Paper presented at the Boardgame Studies Round-table Workshop, DiGRA 2017, Melbourne, Australia. Extended Abstract (Discussion paper)

Rogerson, M.J., Gibbs, M., Smith, W. (2017). 'How hobbyists value boardgames.' Paper presented at the XXth Board Game Studies Colloquium, Copenhagen, Denmark. See slides at academia.edu

Rogerson, M.J., Gibbs, M., Smith, W. (2016). 'Being a Boardgamegeek'. Paper presented at DiGRAA (DiGRA Australia) 2016. Melbourne, Australia

Rogerson, M.J., Gibbs, M., Smith, W. (2015).'‘Funky little amoebas and poos’ – Customising the play experience of board games'. Paper presented at DiGRAA (DiGRA Australia) 2015. Sydney, Australia. Full download

Rogerson, M.J., Gibbs, M., Smith, W. (2015). "Finding Time for Tabletop". Paper presented at the Doctoral Colloquium of the School of Computing and Information Systems, The University of Melbourne. Best Paper Award.

Björk, S., Dormans, J., Deterding, S., Rogerson, M., Zagal, J.P. (2015). 'Tabletop Game Studies Panel' at DiGRA 2015. Lüneburg, Germany.

Rogerson, M.J. and Gibbs, M. (2015). 'Finding Time for Tabletop: Boardgame Play and Parenting'. Paper presented at the Adult Play Seminar (Tampere Game Research Lab International Spring Seminar), Tampere, Finland.

Other academic activity

Please see also: Academic Service.

Rogerson, M. & Woods, S. (2017). Boardgame Studies Round-table workshop. Workshop at DiGRA 2017, Melbourne, Australia.

Local organising committee member, DiGRA 2017, Melbourne Australia.

Secretary, DiGRA Australia, 2015-2018

Other talks & activities

BoardGameGeek TV (2017). Melissa Rogerson on Games Research. YouTube video, https://www.youtube.com/watch?v=Pf9EJU4qtm4&feature=youtu.be

Buttfield-Addison, P., Manning, J., Rogerson, M. J., Ducky, E., & Nugent, T. (2016). My Friends Keep Leaving And It Is Ruining Games Day. Panel discussion conducted at PAX Australia. Melbourne.

Wild, P., May, D., Harding, D., Mackay, J., Rickards, M., Rogerson, M. J., & Scott, D. (2016). The Great Tabletop Debate 2016. Panel discussion conducted at PAX Australia. Melbourne.

Morrison, M., Rogerson, M.J., Cocks, N., and McKenzie, B. (2015). Board Games Up Late. Panel discussion conducted at The Freeplay Independent Games Festival. Melbourne, Australia, http://www.freeplay.net.au/2015-program/board-games-up-late/.

Sztajer, P., Jaffit, M., Kusters, T., Coyle, E., Ng, C., and Rogerson, M.J. (2014). Dice or Byte: The Convergence of Tabletop and Digital. Panel discussion conducted at PAX Australia. Melbourne. (http://aus.paxsite.com/schedule/panel/dice-or-byte-the-convergence-of-tabletop-and-digital)