Publications

For the most recent list of my publications, please see my Google Scholar page.

Full Publications

Peer-Reviewed Conference Full Proceedings

Sidji, M., Smith, W., & Rogerson, M. J. (2023, April). The Hidden Rules of Hanabi: How Humans Outperform AI Agents. Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems (pp. 1-16). https://dl.acm.org/doi/abs/10.1145/3544548.3581550 

Zhao, W., Kelly, R. M., Rogerson, M. J., & Waycott, J. (2023, April). Older Adults Using Technology for Meaningful Activities During COVID-19: An Analysis Through the Lens of Self-Determination Theory. Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems (pp. 1-17).  https://dl.acm.org/doi/abs/10.1145/3544548.3580839 

Melissa J. Rogerson, Lucy A. Sparrow, and Sophie O. Freeman. 2022. The SMeFT Decks: A Card-Based Ideation Tool for Designing Hybrid Digital Boardgames for Distanced Play. Proceedings of the Australian Conference on Computer-Human Interaction (OzCHI22). https://dl.acm.org/doi/pdf/10.1145/3572921.3572933

Rogerson, M.J., Sparrow, L.A., & Gibbs, M.R. 2021. Unpacking “Boardgames with Apps”: The Hybrid Digital Boardgame Model. In Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems (pp. 1-17). 

Andrade, R., Rogerson, M.J., Waycott, J., Baker, S., & Vetere, F. 2020. Introducing the Gamer Information-Control Framework: Enabling Access to Digital Games for People with Visual Impairment. Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems (CHI ’20). DOI:https://doi.org/10.1145/3313831.3376211 

Andrade, R., Rogerson, M.J., Waycott, J., Baker, S., & Vetere, F. 2019. Playing Blind: Revealing the World of Gamers with Visual Impairment. Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems (CHI '19), Glasgow, UK. Paper No. 116.

Rogerson, M.J., Gibbs, M., & Smith, W. 2018. Cooperating to Compete: The Mutuality of Cooperation and Competition in Boardgame Play. Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, Montreal, Canada. Paper No. 193 (Honourable Mention - Top 5% of 2468 submissions)

Rogerson, M. J., Gibbs, M., & Smith, W. (2016, May 07 – 12, 2016). '“I love all the bits”: the materiality of boardgames.' Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, San Jose, USA, pp. 3956-3969. (If you don't have a subscription to the ACM Digital Library, download link follows - http://dl.acm.org/authorize?N35346 .)

Rogerson, M.J., Gibbs, M., Smith, W. (2015). 'Digitising Boardgames: Issues and Tensions'. Paper presented at DiGRA 2015: Diversity of play: Games – Cultures – Identities. Lüneburg, Germany.  Full download

Book chapters

Rogerson, Melissa J., Gibbs, M. & Smith, W. (2020) “More than the sum of their bits: Understanding the gameboard and components.” In MacCallum-Stewart, Esther and Brown, Douglas (eds). Rerolling Boardgames. MacFarland Press.

Journal Articles

McKitrick, B., Gibbs, M., Rogerson, M. J., Nansen, B., & Pierce, C. (2023). Let’s play something awful: a historical analysis of 14 years of threads. Internet Histories,  Volume 7(2): 122-140. https://doi.org/10.1080/24701475.2022.2084823   

Zhao, W., Kelly, R. M., Rogerson, M. J., & Waycott, J. (2022). Understanding Older Adults' Participation in Online Social Activities: Lessons from the COVID-19 Pandemic. Proceedings of the ACM on Human-Computer Interaction, 6(CSCW2), 1-26.  https://dl.acm.org/doi/abs/10.1145/3564855 

Orji, N., Campbell, J. A., Wills, K., Hensher, M., Palmer, A. J., Rogerson, M., Kelly, R. & de Graaff, B. (2022). Prevalence of myalgic encephalomyelitis/chronic fatigue syndrome (ME/CFS) in Australian primary care patients: only part of the story?. BMC Public Health, 22(1), 1516. https://doi.org/10.1186/s12889-022-13929-9 

McKitrick, B., Rogerson, M., Gibbs, M., & Nansen, B. (2022). “What are you Bringing to the Table?”: The Something Awful Let’s Play Community as a Serious Leisure Subculture. Games and Culture. https://doi.org/10.1177/15554120221101310 

Rogerson, M.J., Sparrow, L.A., & Gibbs, M.R. 2021. More Than a Gimmick - Digital Tools for Boardgame Play. Proc. ACM Hum.-Comput. Interact. 5, CHI PLAY, Article 261 (September 2021), 23 pages. DOI: https://doi.org/10.1145/3474688 

Rogerson, M.J., McHarg, C.R.R. & McHarg, E.I.R. 2019. Escaping With the Family: Cooperation and Collaboration in a Single-use Boardgame. Well Played, 8(2), 49-88.

Cumming, D., & Rogerson, Melissa J. (2019). "The Situated Hinterlands of Online Gaming Practices." Selected Procedings of Internet Research, 2019.

Rogerson, M.J. & Gibbs, M. 2018. Finding Time for Tabletop: Boardgame Play and Parenting. Games and Culture. doi:10.1177/1555412016656324

Rogerson, M.J., Gibbs, M., Smith, W. (2017). "Exploring the Digital Hinterland: Internet practices surrounding the pursuit of "offline" hobbies.". Selected Procedings of Internet Research,  2017. (Paper presented at the 18th annual conference of the Association of Internet Researchers, Tartu, Estonia, 15 - 18 October. )


Short Papers

Melissa J. Rogerson, Joshua Newn, Ronal Singh, Emma Baillie, Michael Papasimeon, Lyndon Benke, and Tim Miller. 2021. Observing Multiplayer Boardgame Play at a Distance. In Extended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play (CHI PLAY '21). Association for Computing Machinery, New York, NY, USA, 262–267. DOI: https://doi.org/10.1145/3450337.3483485

Barbier, J. E., Tacq, V., Dupont, B., Messina, A., Deplaedt, Y., Rogerson, M., & Lomami, R. (2021). Board Games in Intercultural and Social Work Context. Zones of Connection. https://orbi.uliege.be/handle/2268/262572 

Rogerson, M.J., Gibbs, M., Smith, W. (2017). "What can we learn from eye tracking boardgame play?" CHI PLAY '17 Extended Abstracts: Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play.

Other works

Rogerson, M. (2021). Analoge Spiele: Zwei Worte, Viele Probleme. Null Ouvert, Issue 0.

Rogerson, M.J. 2020. 'Board gaming to keep the fun in being at home.' PURSUIT, The University of Melbourne.

Rogerson, M.J. 2020. 'Board games are booming. Here's why (and some holiday boredom busters)'. The Conversation.

Rogerson, M.J. 2018. ‘Loving the Bits and Pieces’. PURSUIT, The University of Melbourne.

Conferences - Peer Reviewed Extended Abstracts & Presentations

Melissa J. Rogerson, Lucy A. Sparrow, and Sophie O. Freeman, 2023.  Escaping the Laboratorium of Dr Moustache: Learning about Distanced Play through Game DesignDiGRA Australia National Conference, 2023.

Nellie Seale, Wally Smith, and Melissa Rogerson, 2023. Gods and Greeks: a study of an immersive RPG in a museum setting. DiGRA Australia National Conference, 2023.

Geoffrey Hill, Martin Gibbs, Melissa J. Rogerson, 2022. From Tinkerers to Software Archivists: Examining the Edges of World of Warcraft Private Servers. DiGRA Australia National Conference, 2022.

Rogerson, Melissa J., Sparrow, Lucy A., and Gibbs, Martin R. (2021) Capturing Hybridity: a comparative analysis of three hybrid digital boardgames. DiGRAA 2021, Digital Games Research Association Australia National Conference.

Wouters, Niels, Rogerson, Melissa J., and Hu, Yian. (2021)  The Potential for Facial Biometrics in Role-Playing Games. DiGRAA 2021, Digital Games Research Association Australia National Conference.

Rogerson, Melissa J, and Kelly, Ryan M. (2020*) “The Patina of Boardgames”. XXIII Board Game Studies Colloquium: The Evolutions of Board Games. Paris, France, 2020. (*Presentation deferred due to COVID-19)

Rogerson, Melissa J., Allison, Fraser, and Gibbs, Martin. (2020*) “Voice interactions in tabletop games.” DiGRA 2020, Digital Games Research Association conference, Tampere, Finland. (*Presentation deferred due to COVID-19)

Trammell, A., Paavilainen, J., Heljakka, K., Rogerson, M.J., Apperley, T., Kankainen, V. (2020*) “Panel: Hybrid Tabletop Games”. DiGRA 2020, Digital Games Research Association conference, Tampere, Finland. (Forthcoming) (*Presentation deferred due to COVID-19)

Rogerson, Melissa J. (2020*) “Developing a Taxonomy of Hybrid Functions in Hybrid Digital Boardgames.” Invited talk at the XXIII Board Game Studies Colloquium: The Evolutions of Board Games. Paris, France, 2020. (*Presentation deferred due to COVID-19)

Rogerson, M.J. & Gibbs, M. (2020) 'The Precursors to Modern Hybrid Boardgames'. Digital Games Research Association, Australia (DiGRAA) conference.

Rogerson, M.J. (2020). 'Towards a Functional Classification of digital tools in Hybrid Digital Boardgames.' Lightning Talks, Australasian Computer Science Week.

Rogerson, M.J. (2019). 'The Hidden Curation Practices of Boardgaming." Game History Symposium, Montreal.

Rogerson, M.J., Sparrow, L., & Gibbs, M. (2019). "People@Meeple: 'it's a community thing.'" Digital Games Research Association (DiGRA) conference, 2019.

Kelly, R., & Rogerson, M.J. "ME/CFS Research in Human-Computer Interaction." Presented at the Emerge International Symposium on ME/CFS, Geelong, 13-15 March 2019.

Rogerson, M.J., Gibbs, M., Smith, W. (2019). "Understanding the travel motivations of game hobbyists." Paper presented at DiGRAA (DiGRA Australia) 2019: What's Next?, Sydney, Australia 

Rogerson, M.J. (2018). 'She Shares Shelfies: The Presentation of Boardgames at Home and in Public.' Paper presented at 4S: The 2018 annual meeting of the Society for Social Studies of Science: TRANSnational STS, Sydney, Australia.

Rogerson, M.J., Gibbs, M., Carter, M., Allison, F. (2018). "Understanding Player elimination in boardgames as a form of permadeath." Paper presented at DiGRA 2018, Turin, Italy.

Rogerson, M.J. (2017). "Boardgames Rule(s)". Paper presented at the Doctoral Colloquium of the School of Computing and Information Systems, The University of Melbourne. Honourable Mention: Best Presentation Award.

Rogerson, M.J., Gibbs, M., Smith, W. (2017). "Using gaze data in understanding boardgame play". Paper presented at Games Research Methods Symposium, Sydney, Australia. Extended Abstract

Rogerson, M.J., Gibbs, M., Smith, W. (2017). "Me and my Shelfie: Hobbyists' domestication of boardgames." Paper presented at DiGRA 2017, Melbourne, Australia. Extended Abstract

Rogerson, M.J., Cocks, J. (2017). "F**king with Psychology: Psychological tests as boardgame design inspiration." Paper presented at DiGRA 2017, Melbourne, Australia. Extended Abstract

Rogerson, M.J. (2017). 'Playing, Winning, and the Importance of the Gamer.' Paper presented at the Boardgame Studies Round-table Workshop, DiGRA 2017, Melbourne, Australia. Extended Abstract (Discussion paper)

Rogerson, M.J., Gibbs, M., Smith, W. (2017). 'How hobbyists value boardgames.' Paper presented at the XXth Board Game Studies Colloquium, Copenhagen, Denmark. See slides at academia.edu

Rogerson, M.J., Gibbs, M., Smith, W. (2016). 'Being a Boardgamegeek'. Paper presented at DiGRAA (DiGRA Australia) 2016. Melbourne, Australia

Rogerson, M.J., Gibbs, M., Smith, W. (2015).'‘Funky little amoebas and poos’ – Customising the play experience of board games'. Paper presented at DiGRAA (DiGRA Australia) 2015. Sydney, Australia. Full download

Rogerson, M.J., Gibbs, M., Smith, W. (2015). "Finding Time for Tabletop". Paper presented at the Doctoral Colloquium of the School of Computing and Information Systems, The University of Melbourne. Best Paper Award.

Björk, S., Dormans, J., Deterding, S., Rogerson, M., Zagal, J.P. (2015). 'Tabletop Game Studies Panel' at DiGRA 2015. Lüneburg, Germany.

Rogerson, M.J. and Gibbs, M. (2015). 'Finding Time for Tabletop: Boardgame Play and Parenting'. Paper presented at the Adult Play Seminar (Tampere Game Research Lab International Spring Seminar), Tampere, Finland.

Other academic activity

Please see also: Academic Service.

Rogerson, M. & Woods, S. (2017). Boardgame Studies Round-table workshop. Workshop at DiGRA 2017, Melbourne, Australia.


Other talks & activities

BoardGameGeek TV (2017). Melissa Rogerson on Games Research. YouTube video, https://www.youtube.com/watch?v=Pf9EJU4qtm4&feature=youtu.be

Buttfield-Addison, P., Manning, J., Rogerson, M. J., Ducky, E., & Nugent, T. (2016). My Friends Keep Leaving And It Is Ruining Games Day. Panel discussion conducted at PAX Australia. Melbourne.

Wild, P., May, D., Harding, D., Mackay, J., Rickards, M., Rogerson, M. J., & Scott, D. (2016). The Great Tabletop Debate 2016. Panel discussion conducted at PAX Australia. Melbourne.

Morrison, M., Rogerson, M.J., Cocks, N., and McKenzie, B. (2015). Board Games Up Late. Panel discussion conducted at The Freeplay Independent Games Festival. Melbourne, Australia, http://www.freeplay.net.au/2015-program/board-games-up-late/.

Sztajer, P., Jaffit, M., Kusters, T., Coyle, E., Ng, C., and Rogerson, M.J. (2014). Dice or Byte: The Convergence of Tabletop and Digital. Panel discussion conducted at PAX Australia. Melbourne. (http://aus.paxsite.com/schedule/panel/dice-or-byte-the-convergence-of-tabletop-and-digital)